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Killer Bunnies and the Quest for the Magic Carrot

Killer Bunnies Game - Killer Bunnies Card GameKiller Bunnies and the Quest for the Magic Carrot is a humorous card game created by Jeffrey Neil Bellinger and marketed by Playroom Entertainment. Players take control of several different types of bunnies and then try to kill off the opposing players' rabbits, all the while collecting as many carrots as possible. To kill bunnies, you can use weapons such as flamethrowers, chainsaws, and even a magic spatula. Numerous supplements and spin-offs are planned for the future.

History of the Killer Bunnies and the Quest for the Magic Carrot CardGame

Originally created as a board game in 1989, Killer Bunnies was transformed into a card game in the winter of 2000. By the summer of that same year, 52 decks of cards had been made by hand, cut, and packaged. Most of the original decks were sold to supportive friends and family.

In September of 2000, a San Diego game store placed six decks on display, and the game became a surprise hit. More decks were produced to keep pace with the increased demand for the game. And as of this writing, Killer Bunnies is still going strong.

Killer Bunnies and the Quest for the Magic Carrot Game Rules

The basic game of Killer Bunnies and the Quest for the Magic Carrot comes with a 110-card blue starter deck, a small deck of tiny carrot cards, cabbage cards, water cards, and several dice. Booster packs increase the size of the deck by 55 cards.

Each player receives 7 cards to start the game. 5 of the cards stay hidden from other players, and the other 2 cards are earmarked for play in upcoming rounds. The goal of the game is to survive and claim the coveted Magic Carrot.

As the game progresses, players collect an array of bunnies. Bunnies come in 5 different types and 5 different colors, but subsequent booster packs increased this number.

Killer Bunnies Card Game Play

When the game begins, one of the 12 available carrots is chosen to be the Magic Carrot.

Each turn, players turn over a card from the top of their action deck and deal with the effects of that card. This card might allow for an attack on an opposing bunny, or it might give the player another bunny to put into play. Or, the card might even allow you to choose a carrot. If "cash" or "immediate action" cards are drawn, then they are dealt with immediately.

After the player has performed their actions, they then draw a card and put a card from their hand into the action deck. Only "run," "special, " and "very special" cards may be put into the stack. Special cards may also be saved for later.

If at least one bunny is down in front of the player, then he can purchase carrots from Kaballa's Market. The more carrots a player has, the better his or her chances of ultimately winning the game. But keep in mind that a player must have one bunny remaining alive at the end of the game to be eligible to win the game. This is why killing off your opponent's bunnies becomes so important during the course of the game.

Killer Bunny Weapons

To kill an opposing bunny, players may launch weapons like a flamethrower or rocket launcher against them. Each weapon has a weapon level number printed on the card. If the defending bunny can roll higher than this number, then he will survive the attack. If he can't, then the poor bunny is toast.

Feed the Bunny cards can also be used against a bunny, forcing the owner of the bunny to immediately feed him a set amount of water and cabbage. If the player cannot supply adequate nourishment for his bunny, then the poor little critter will die. Keep in mind that water and cabbage can be purchased from Kaballa's Market at any time.

Gameplay ends when all carrots have been purchased from Kaballa's Market. At this point, the Magic Carrot is revealed by turning over a stack of smaller carrot cards one at a time (which correspond to the other carrot cards). The last player to have a carrot card drawn corresponding to one which they chose during the game is the winner. It is therefore imperative to buy as many carrots during gameplay as possible, thus increasing your chances that one of your carrots will be the winner.

Killer Bunnies and the Magic Carrot Expansion Sets and Spin-offs

Numerous booster packs have been released for Killer Bunnies. Each booster pack adds another 55 cards. In addition, some packs may add new dice, additional smaller cards, and assorted other items. They are (in order of release):

1. Blue Deck -This is included in the basic game.

2. Yellow Deck - This is currently included in the basic game.

3. Red Deck - Adds Red Bunnies, each of which has a special ability.

4. Violet Deck - Adds Specialty Bunnies, which make it easier to play 2 cards per turn.

5. Orange Deck - Adds Weil's Pawn Shop, where players can buy pawns and discard bunnies. Pawns allow a re-roll of their respective die.

6. Green Deck - Adds Zodiac cards, which give players a special bonus.

7. Twilight White Deck - Adds the White Stuff cards, allowing players exclusive use of the white dice.

8. Stainless Steel Deck - Adds Super Bunnies, allowing players to roll the 20-sided die for weapons.

9. Perfectly Pink Deck - Adds Pink Bunnies, which have a new feature similar to red bunnies.

10. Wacky Khaki Deck - Adds a military-style ranking to certain bunnies.

11. Ominous Onyx Deck - Adds mysterious places to gameplay.

In addition to booster packs, several spin-offs have either been released or have been planned for release. The creators have said that Killer Bunnies will eventually be a trilogy of games, with the sequels being entitled Killer Bunnies and the Journey to Jupiter, and Killer Bunnies and the New Orleans Odyssey. A children's version of the game called KinderBunnies has been released. It features non-lethal play aimed at a younger audience.

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